A. Blog entry – 20/06/2013. working with layers, importing images to library and converting image to symbol
B. Development work -
I opened a new flash file and I set a appropriate stage size, I have selected 400x200 dimensions, I then selected the rectangle tool and used a dark blue to fit in with palmers colleges colours and filled the whole of the shape area. I then selected the text tool and typed in the phrase ' scratch me' on top of the rectangle shape. I used Trojan pro and used the bold text icon and font size 40 and used white font.
On the timeline a locked layer 1 and inserted a new layer. I then imported my relevant image and resized the image to fit the shape with the free transform tool. I selected my image and converted it to a symbol by right clicking on it and selected convert to symbol and then I gave it a suitable name. I changed the instance name to maskedbg_mc. I then added a new layer and named it actions and right clicked on the first frame and selected actions. I entered code so the layer so that the scratch game would work. I created a variable called mouseclick and set the number value to zero. I then created a new sprite called mask_mc and se the masked objects to the background image. This also adds the sprite onto the stage. I added three even listeners for the mouse down, move and up events. Each of the listeners have different functions.
C. How the development work will fit into the brief – in my client brief I said that I will make the IMP interactive by putting games onto it and also make it user friendly and easy to use, I have a done this by adding a scratch game and also adding buttons which will allow you to go back to the menu.
D. Skills table reference number - 6, 7 and 8
No comments:
Post a Comment